Game production & design lead · Finland

Leading game production from idea to live.

I guide multidisciplinary game projects from planning and partnerships to hands-on systems, UI/UX, launch, and long-term live development.

Game production Leadership & partnerships Systems design Live operations UI/UX design
Career impact

Career scope at a glance.

Five ways I contribute across game development, product design, and multidisciplinary production.

15+
Leadership

Years leading creative work

Across AAA, free-to-play, and digital product environments.

30+
System design

Game systems designed

Progression, pets, base building, recipes, team goals, and more.

UX
UI/UX design

End-to-end experience design

Information architecture, onboarding, flows, interfaces, and visual systems.

7+
Production & partnerships

Major game titles

Plus web mini-games and iCasino work; including co-lead responsibility on a multi-million-euro AAA production.

57%
Live product & retention

Day 1 retention, organic players

Japan audience acquired without paid UA; 31% Day 7 retention.

Selected proof
4 years Japan F2P

Led the monetized live-service phase with external partners.

30+ content updates

Managed regular releases during the Japan live-service phase.

Successful acquisition

Helped rebuild and evolve a game acquired by a Japanese corporation.

Product outcomes, transformation work, and role context are documented in the case studies below.

Featured case studies

A closer look at the work.

Each case study focuses on the problem, my role, the decisions made, and what changed as a result.

Selected work

More things I have shaped.

Moomin Move location-based mobile game artwork

Moomin Move

Location-based game
Sporting Lotto app UI concept

Wreckfest tournaments

Live game UI
Early development artwork and gameplay for Mines of Zylos

Mines of Zylos

Personal game project
Mobile sound and navigation interface displayed on four phones

Sound navigation

Mobile UI concept
GreenPay sustainability app concept displayed on three phones

GreenPay

Product UI concept
Collection of Wreckfest event campaign banners

Wreckfest event campaigns

Visual direction
Wreckfest downloadable content campaign layouts

Wreckfest DLC

Campaign design
Colorful Fazer Remix mobile experience

Fazer Remix

Interactive mobile UI
Veikkaus Japanese-style Sudoku game interface displayed on a tablet

Veikkaus

Digital game UI
Absolut branded social music game concept displayed on two phones

Absolut

Branded mobile concept
Pixel-art mobile game created for Sony Music

Sony Music activation

Branded game
Interactive mobile music campaign created for Sony Music

Sony Music artist activation

Interactive campaign
Exportin origami swan logo and monochrome brand identity

Exportin

Logo and brand identity
Luoda wordmark and colorful brand identity

Luoda

Logo and visual identity
TribeRed fox logo and coral brand identity

TribeRed

Logo and brand system
About

I make complex products feel understandable.

I am a Finland-based game and product leader who stays close to the work, from strategy and production planning to systems and interfaces.

My experience spans art, design, scripting, AI-assisted workflows, UI/UX, and game production. I have led internal and outsourced teams, built long-term external partnerships, and helped projects move through difficult production challenges, major releases, and organizational change. I bring persistence, calculated risk-taking, and the willingness to stay accountable when the path is uncertain.

How I work
01

Start with the player, then map the system around them.

02

Make decisions visible so teams can move together.

03

Ship, observe, and improve with purpose.