Game production & design lead · Finland

Leading game production from idea to live.

Game and product designer with 20+ years of hands-on production experience, including four years of live F2P operations in the Japanese market.

Game production Leadership & partnerships Systems design Live operations UI/UX design Full-stack prototyping AI-assisted workflows
Career impact

Career scope at a glance.

Five ways I contribute across game development, product design, and production.

20+
Leadership

Years leading creative work

Across AAA, free-to-play, and digital product environments.

30+
System design

Game systems designed

Progression, pets, base building, recipes, and team goals.

UX
UI/UX design

End-to-end experience design

Information architecture, onboarding, flows, interfaces, and visual systems.

7+
Production & partnerships

Major game titles

Plus web mini-games and iCasino work; including co-lead responsibility on a multi-million-euro AAA production.

57%
Live product & retention

Day 1 retention, organic players

Japan audience acquired without paid UA; 31% Day 7 retention.

Track record
AAA production & design

On Wreckfest, a multi-million-euro console racing title.

F2P live-service lead

4 years running a Japan-exclusive mobile game's economy, systems, and content.

Proven live impact

+33% payer conversion and +41% ARPDAU from economy and store work.

Product outcomes, transformation work, and role context are documented in the case studies below.

My work in more detail

Case studies.

Each case study focuses on the problem, my role, the decisions made, and what changed as a result.

Selected work

More things I have shaped.

Moomin Move location-based mobile game artwork Watch

Moomin Move

F2P location-based live-service
Early development artwork and gameplay for Mines of Zylos Work in progress Watch

Mines of Zylos

Solo full-stack build, AI-assisted workflow
Wreckfest racing game portfolio artwork displayed on a monitor with game box art Watch

Wreckfest

AAA Game Production and Design
Sporting Lotto app UI concept

Sporting Lotto

Full UI, iGaming beta release
Collection of Wreckfest event campaign banners

Wreckfest event banners

Visual direction
Wreckfest downloadable content campaign layouts

Wreckfest DLC

Marketing Design Direction
Ridge Racer Unbounded portfolio artwork displayed on a monitor with game box art

Ridge Racer Unbounded

AAA game production
Sega Rally PSP racing game shown on a PSP handheld with game case

Sega Rally PSP

Prototyping, level art and design
FlatOut Ultimate Carnage racing game shown on a monitor with PC game case

FlatOut: Ultimate Carnage

Level design and level art
Metsä Group interactive AR poster being scanned with a tablet on a gallery wall

Metsä Group

Print poster & AR app implementation
Colorful Fazer Remix mobile experience

Fazer Remix

Live AR app, graphic design and direction
Veikkaus Japanese-style Sudoku game interface displayed on a tablet

Veikkaus

iGaming Sudoku UI/UX
Absolut branded social music game concept displayed on two phones

Absolut

Mobile UI/UX concept
Pixel-art mobile game created for Sony Music

Sony Music

Web minigame, game and graphic design, direction
Interactive mobile music campaign created for Sony Music

Sony Music

Web minigame, game and graphic design, direction
Teho energy drink web campaign game for Olvi shown on two phones

Teho

Web minigame, game and graphic design, direction
World Vision charity campaign web game

World Vision

Web minigame, direction
Branded Novelle mobile campaign game shown on a phone

Novelle campaign game

Branded mobile game
GreenPay sustainability app concept displayed on three phones

GreenPay

Product UI/UX concept
Exportin origami swan logo and monochrome brand identity

Exportin

Logo and brand identity
Luoda wordmark and colorful brand identity

Luoda

Logo and visual identity
About

I know how to deliver under pressure.

I am a Finland-based game and product leader who stays close to the work, from strategy and production planning to systems and interfaces.

My experience spans art, design, scripting, UI/UX, and game production. I also build hands-on, prototyping full-stack and using AI-assisted workflows to take ideas from concept to working software. I have led internal and outsourced teams, built long-term external partnerships, and helped projects move through difficult production challenges, major releases, and organizational change. I'm persistent, take calculated risks, and stay accountable when the path is uncertain.

How I work
01

Start with the player, then map the system around them.

02

Make decisions visible so teams can move together.

03

Ship, observe, and improve.